//Class that represents a Tile

Tile = function(){
	this.isWall;
}

Tile.prototype = new DrawedObject();

Tile.prototype.initialize = function(aCtx, anIndex){
	console.log("Tile start initializing.");
	this.superInitialize(aCtx, anIndex);
	//TO DO set if it's a wall
	this.isWall = false;
	console.log("Tile finish initializing.");
}

Tile.prototype.getImgArrayIndex = function(){
        return 0;
}

Tile.prototype.draw = function(x,y){
        //TODO copy display function from old Display class
        //placement + display in superclass
        this.drawThroughIsometricTransformation(x,y,this.getImage());
}